Handling Interrupts in Assembly Language

Interrupts are signals sent by hardware devices or software to the CPU, indicating an event that requires attention. In assembly language programming, interrupts play a crucial role in multitasking, asynchronous I/O operations, and error handling.

Types of interrupts

Interrupts can be classified into two main types:

  1. Hardware interrupts: These interrupts originate from hardware devices, such as timers, keyboards, or network interfaces, to signal events like timer ticks, key presses, or incoming data packets.
  2. Software interrupts: These interrupts are generated by software instructions, typically used for error handling or system calls.

Interrupt Vector Table (IVT)

The Interrupt Vector Table is a data structure that contains addresses of interrupt service routines for different interrupt types.

section .data ivt: dd isr_0 ; Address of ISR for interrupt 0 dd isr_1 ; Address of ISR for interrupt 1 ; ... and so on

Enable Interrupts

The sti (Set Interrupts) instruction enables interrupts, allowing the CPU to respond to interrupt requests.

sti

Generate Software Interrupt

Software interrupts (also called system calls) can be triggered using the int instruction with a specified interrupt number.

mov eax, 0x4 ; System call number int 0x80 ; Trigger software interrupt

Hardware Interrupts

Hardware devices, such as timers or keyboards, can generate interrupts. The CPU responds by executing the corresponding ISR.

; ISR for hardware interrupt 0 isr_0: ; Interrupt handling code iret ; Return from interrupt

Interrupt Service Routine (ISR)

An ISR is a subroutine that handles the interrupt. It must save the CPU's state, perform the required task, and restore the state before returning.

isr_1: ; Save the CPU state pusha ; Interrupt handling code ; Restore the CPU state popa iret ; Return from interrupt

Masking Interrupts

The cli (Clear Interrupts) instruction disables interrupts, preventing the CPU from responding to further interrupt requests.

cli

Interrupt Descriptor Table (IDT)

On x86 architectures, the IDT is a more sophisticated structure that replaces the simpler IVT and provides a mapping between interrupt numbers and their corresponding ISR addresses.

section .data idt: dw 0x00, 0x00 ; Limit (16 bits) dd 0x00000000 ; Base address (32 bits)

Interrupt priority

Interrupts are often prioritized to ensure that critical events are handled promptly. Hardware devices can have different interrupt priorities, with higher-priority interrupts being served before lower-priority ones.

Interrupt-driven I/O

Interrupts are essential for asynchronous I/O operations, allowing the CPU to perform other tasks while waiting for I/O events. For instance, when a key is pressed, the keyboard sends an interrupt to the CPU, signaling the key press event. The CPU can then handle the key press without continuously polling the keyboard for input.

Interrupt Handling in Assembly Language

Interrupt handling is the process of responding to interrupts in assembly language programming. An interrupt is a signal sent by a hardware device or software to the CPU, indicating an event that requires attention. When an interrupt occurs, the CPU temporarily halts its current task and jumps to an interrupt handling routine, also known as an interrupt service routine (ISR). The ISR is a specific piece of code designed to handle the specific interrupt event.

Interrupt handling process

The interrupt handling process involves the following steps:

  1. Interrupt acknowledgment: The CPU sends an acknowledgment signal to the interrupting device, indicating that the interrupt has been received.
  2. Save processor state: The CPU saves its current state, including register values and stack pointers, on the stack to preserve the program's context.
  3. Jump to ISR: The CPU jumps to the ISR corresponding to the interrupt event.
  4. Execute ISR: The ISR executes the necessary code to handle the interrupt, such as processing input data, responding to hardware events, or performing error handling.
  5. Restore processor state: The CPU restores its saved state from the stack, allowing the interrupted program to resume execution from where it left off.

Below are detailed steps along with examples:

Enable Interrupts

To allow the CPU to respond to interrupts, enable interrupts using the sti (Set Interrupts) instruction.

sti

Define the Interrupt Vector Table (IVT)

The IVT contains addresses of interrupt service routines (ISRs) for various interrupt types.

section .data ivt: dd isr_0 ; Address of ISR for interrupt 0 dd isr_1 ; Address of ISR for interrupt 1 ; ... and so on

Write ISRs

Define individual ISRs for each interrupt type. ISRs handle specific interrupt events.

isr_0: ; ISR for interrupt 0 ; Interrupt handling code iret ; Return from interrupt isr_1: ; ISR for interrupt 1 ; Interrupt handling code iret ; Return from interrupt

Hardware Interrupts

Hardware devices generate interrupts. ISRs for hardware interrupts must be defined and registered in the IVT.

; ISR for hardware interrupt 0 (e.g., timer interrupt) isr_timer: ; Interrupt handling code iret ; Return from interrupt

Software Interrupts

Software interrupts (system calls) are triggered using the int instruction with a specified interrupt number.

mov eax, 0x4 ; System call number int 0x80 ; Trigger software interrupt

Handle Interrupts in ISRs

Inside each ISR, save the CPU state, perform the required task, and restore the state before returning.

isr_keyboard: ; Save the CPU state pusha ; Interrupt handling code (e.g., read keyboard input) ; Restore the CPU state popa iret ; Return from interrupt

Interrupt Descriptor Table (IDT)

On x86 architectures, use the Interrupt Descriptor Table (IDT) to map interrupt numbers to ISR addresses.

section .data idt: dw 0x00, 0x00 ; Limit (16 bits) dd idt_address ; Base address (32 bits) idt_address dd 0 ; Placeholder for the actual IDT address

Load IDT Address

Load the base address of the IDT into the IDTR (Interrupt Descriptor Table Register).

lidt [idt]

Acknowledging Interrupts

After handling an interrupt, acknowledge it to the interrupt controller (e.g., Programmable Interrupt Controller - PIC).

mov al, 0x20 ; Command to acknowledge interrupt out 0x20, al ; Send acknowledgment to PIC

Masking Interrupts

Use the cli (Clear Interrupts) instruction to disable interrupts temporarily.

cli

Handle Interrupt Context Switching

If multitasking is implemented, handle context switching when switching between tasks during interrupts.

Example (for task-switching on x86):

mov esp, new_task_stack ; Set the new task's stack pointer

Below is a simplified example of interrupt handling in assembly language, specifically for x86 architecture on Linux. This example uses software interrupts for simplicity:

section .data msg db 'Interrupt Handling Example', 0 len equ $ - msg section .text global _start _start: ; Enable interrupts sti ; Trigger a software interrupt (system call) mov eax, 4 ; System call number for write mov ebx, 1 ; File descriptor: STDOUT mov ecx, msg ; Buffer address mov edx, len ; Number of bytes to write int 0x80 ; Invoke kernel ; Infinite loop to keep the program running jmp $ section .data section .bss isr_buffer resb 256 ; Buffer for ISR section .text ; ISR for software interrupt 0x80 isr_0x80: ; Save the CPU state pusha ; Print a message from the ISR mov eax, 4 ; System call number for write mov ebx, 1 ; File descriptor: STDOUT mov ecx, isr_buffer ; Buffer address mov edx, 26 ; Number of bytes to write mov esi, msg ; Source address rep movsb ; Copy the message to isr_buffer ; Restore the CPU state popa ; Return from interrupt iret section .text ; Load the Interrupt Descriptor Table (IDT) address lidt [idt] section .data idt: dw 0xFFFF ; Limit (16 bits) dd idt_address ; Base address (32 bits) idt_address dd 0 ; Placeholder for the actual IDT address section .text ; Load IDT address lidt [idt] section .data section .bss idt_buffer resb 6 ; Buffer for IDT entry section .text ; Fill IDT entry for interrupt 0x80 mov word [idt_buffer], isr_0x80 & 0xFFFF ; Low 16 bits of ISR address mov word [idt_buffer + 2], 0x08 ; Code segment (GDT selector) mov byte [idt_buffer + 4], 0x8E ; Type (interrupt gate), DPL (0), Present (1) mov byte [idt_buffer + 5], isr_0x80 >> 16 ; High 16 bits of ISR address section .text ; Trigger software interrupt 0x80 mov eax, 0x80 int 0x80 section .data section .bss gdt_buffer resb 8 ; Buffer for GDT entry section .text ; Fill GDT entry for code segment mov word [gdt_buffer], 0xFFFF ; Limit (16 bits) mov word [gdt_buffer + 2], 0x0000 ; Base (16 bits) mov byte [gdt_buffer + 4], 0x00 ; Base (8 bits) mov byte [gdt_buffer + 5], 0x9A ; Type (code segment, present), Privilege Level (0), Executable mov byte [gdt_buffer + 6], 0xCF ; Limit (4 bits), Granularity (1), Size (1) mov byte [gdt_buffer + 7], 0x00 ; Base (8 bits) section .text ; Load the Global Descriptor Table (GDT) address lgdt [gdt_buffer] section .data section .bss new_task_stack resb 1024 ; Stack for a new task section .text ; Context switch to a new task mov esp, new_task_stack ; Set the new task's stack pointer section .data section .bss pic_command_port resb 1 ; Port for PIC command pic_data_port resb 1 ; Port for PIC data section .text ; Acknowledge interrupt to PIC mov al, 0x20 ; Command to acknowledge interrupt out pic_command_port, al ; Send acknowledgment to PIC

Interrupt handling techniques

Several techniques are commonly used for interrupt handling in assembly language programming:

  1. Nested interrupts: Nested interrupts allow multiple interrupts to occur while an ISR is executing. The CPU maintains a stack of interrupt vectors, allowing it to handle interrupts in a nested fashion.
  2. Priority levels: Interrupts can be assigned priority levels to ensure that critical events are handled promptly. Higher-priority interrupts are served before lower-priority interrupts.
  3. Interrupt disable/enable flags: Interrupts can be disabled using special instructions or flags to prevent them from interrupting the CPU during critical code sections.
  4. Polling: Polling involves periodically checking the status of a hardware device to detect events instead of relying on interrupts. This approach is less efficient than interrupt-driven I/O but may be necessary for some devices.

Conclusion

Interrupt handling is an essential aspect of assembly language programming, enabling efficient multitasking, asynchronous I/O operations, and reliable error handling. By understanding and utilizing interrupt handling techniques effectively, assembly language programmers can write robust and responsive programs.